Neon Wilderness
A quiet world pushed into motion through restrained character acting, atmospheric scale and light that changes with the emotional beat.
DYLAN CROSS 2D / 3D ANIMATOR & MOTION ARTIST
Character animation, stylized CGI and motion-driven stories created for films, brands, studios and screens.
Showreel / 01:42
Selected work / 6 worlds
Character, camera, timing, light and graphic rhythm are treated as one system—not separate finishing layers.
A quiet world pushed into motion through restrained character acting, atmospheric scale and light that changes with the emotional beat.
Hand-drawn urgency meets spatial camera movement. Every silhouette stays readable while the frame moves at full speed.
Distinct personalities staged in one frame, using pose, eye-line and controlled overlap to keep the scene alive without losing focus.
Color, perspective and hard cuts shaped into a rhythmic brand world.
Weight, tension and close-range acting built around a single charged encounter.
Illustrated figures, graphic shapes and moving depth layered into a sequence that feels drawn and cinematic at the same time.
2D + 3D development
Shape, profile and emotional range established before animation begins.
A readable pose should survive even when detail disappears.
Repeated shapes and materials make a world feel designed, not assembled.
Breakdown lab / drag the playhead
The strongest animation decisions remain visible beneath the final image: clear rigs, controlled values, readable silhouettes and deliberate lighting.
FINAL FRAME
RIG / STRUCTURE
The silhouette must communicate before lighting, texture or effects arrive.
The same drawing can feel nervous, heavy or confident depending on spacing.
Contrast is staged around the audience’s next feeling—not just the prettiest render.
EVERY MOVEMENT
NEEDS A REASON.
TIMING CREATES
PERSONALITY.
A STRONG POSE
TELLS THE STORY.
DETAIL MEANS NOTHING
WITHOUT EMOTION.
Process / frame by frame
Define the feeling, visual language and audience reaction.
Collect movement, camera and material references with purpose.
Turn the idea into readable beats and a coherent visual world.
Lock timing, edit rhythm and sound before expensive production.
Create only the systems required to support the performance.
Block the strongest poses, then shape arcs, overlap and spacing.
Control focus, atmosphere and graphic continuity.
Polish, sound-sync, caption and export every required format.
DRAW / RIG / MOVE / LIGHT
About Dylan
I work across 2D, 3D and motion design, building animated worlds for brands, studios and independent productions. Sometimes that begins with a rough pencil frame. Sometimes it begins with a fully modelled scene. The goal is always the same: make the audience feel something.
Built for collaboration
Clear visual reviews, practical feedback and decisions tied to the brief.
Animation ambition balanced with budget, schedule and delivery reality.
Organized files, clean exports and formats prepared for every screen.
Start a conversation
Tell me what you are creating, where it will be seen and what you want the audience to feel.
hello@dylancross.studio